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検索キーワード:(件名: #Computer graphics)
該当件数:43件
Computer graphics for Java programmers / Leen Ammeraal
New York : Wiley , c1998. - (Worldwide series in computer science)
図書
Computer graphics : using OpenGL / F S. Hill, Jr
2nd. ed., international ed.. - Upper Saddle River, NJ : NJ , c2001
Andrew Glassner's notebook : recreational computer graphics / Andrew S. Glassner
San Francisco, Calif. : Morgan Kaufmann , c1999
Volume graphics / Min Chen, Arie E. Kaufman, Roni Yagel (eds.)
London : Springer , c2000
Learning computer graphics : from 3D models to animated movies on your PC / Shalini Govil-Pai, Rajesh Pai
New York : Springer , 1998
Computer graphics for designers & artists / Isaac Victor Kerlow & Judson Rosebush
2nd ed. - New York : Van Nostrand Reinhold , c1994
Tutorial : computer graphics hardware : image generation and display / {edited by} Hassan K. Reghbati, Anson Y.C. Lee.
Washington, D.C. : Computer Society Press
Visualization : the second computer revolution / Richard Mark Friedhoff and William Benzon.
New York : W.H. Freeman
Computer-aided drafting and design / Michael Landon McKissick.
Englewood Cliffs, NJ : Prentice-Hall
Computer graphics : systems and concepts / Rod Salmon, Mel Slater.
Wokingham, England : Mass.
The art of computer graphics programming : a structured introduction for architects and designers / William J. Mitchell, Robin S. Liggett, Thomas Kvan.
New York, NY. : Van Nostrand Reinhold
Pacific Graphics '98 : proceedings : Singapore, October 26-29, 1998 / organized by National University of Singapore [and the] Computer Graphics Society ; in cooperation with IEEE Computer Society Technical Committee on Computer Graphics ... [et al.]
Los Alamitos, California : IEEE Computer Society Press , c1998
Understanding motion capture for computer animation and video games / Alberto Menache
San Francisco, Calif. : Morgan Kaufmann. - San Diego, Calif. : Academic , c2000
Graph drawing : algorithms for the visualization of graphs / Giuseppe Di Battista ... [et al.]
Upper Saddle River, N.J. : NJ , c1999
Proceedings : Computer Graphics International, June 22-26, 1998, Hannover, Germany / [edited by : Franz-Erich Wolter and Nicholas M. Patrikalakis ; sponsored by CGS, Computer Graphics Division-University of Hannover]
Los Alamitos, Calif. : IEEE Computer Society Press , c1998
Chaos and fractals : a computer graphical journey : ten year compilation of advanced research / edited by Clifford A. Pickover
Amsterdam : Elsevier , 1998
Digital architecture / M. Saleh Uddin
New York : McGraw-Hill , c1999
3D modeling & surfacing / Bill Fleming
San Diego ; Tokyo : M. Kaufmann , c1999
3D graphics : a visual approach / R.J. Wolfe
New York : Oxford University Press , 2000
Warping and morphing of graphical objects / Jonas Gomes ... [et al.]
San Francisco, Calif. : Morgan Kaufmann Publishers , c1999. - (The Morgan Kaufmann series in computer graphics and geometric modeling)
The art and science of computer animation / Stuart Mealing
Oxford, England : Intellect , 1992
The C++ graphics programming handbook / Roger T. Stevens
Boston : AP Prfessional , c1996
Algebraic 3-D modeling / Andreas Hartwig
Wellesley, Mass : A K. Peters , c1996
Computer visualization : graphics techniques for scientific and engineering analysis / edited by Richard S. Gallagher
Boca Raton : CRC Press , 1994
Computer graphics world
Vol. 3, no. 2 (Mar./Apr. 1980)-. - [San Francisco] : [Computer Graphics World, etc.]
雑誌
Principles of modelling and rendering using 3D studio / Stuart Mealing, Brian Adams, and Martin Woolner
Lisse ; Exton, PA : Swets & Zeitlinger. - Exeter, England : Intellect , 1998
Computational visualization : graphics, abstraction, and interactivity / Thomas Strothotte
Berlin ; New York : Springer , c1998
1998 MultiMedia Modeling : MMM '98 : October 12-15, 1998, Lausanne, Switzerland : proceedings / sponsored by Silicon Graphics ; organized by Computer Graphics Society, Swiss Federal Institute of Technology (LIG), University of Geneva (MIRALAB) ; edited by Nadia Magnenat-Thalmann, Daniel Thalmann
Los Alamitos, Calif. ; Tokyo : IEEE Computer Society , c1998
On line and on paper : visual representations, visual culture, and computer graphics in design engineering / Kathryn Henderson
Cambridge, Mass. : MIT Press , c1999. - (Inside technology)
Graphics and GUIs with MATLAB / Patrick Marchand
2nd ed.. - Boca Raton, Fla. : CRC Press , 1999
The art of 3-D computer animation and imaging / Isaac Victor Kerlow
2nd ed.. - New York : J. Wiley & Sons , c2000
3D photorealism toolkit / Bill Fleming
New York : Wiley Computer Pub. , c1998
Mastering 3D graphics : digital botany and creepy insects / Bill Fleming
New York : J. Wiley & Sons , c2000
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
San Francisco : Morgan Kaufmann Publishers , c2001
Advanced 3D photorealism techniques / Bill Fleming
New York : Wiley Computer Pub. , c1999
The art and science of digital compositing / Ron Brinkmann
San Diego ; London : Academic Press. - San Francisco : M. Kaufmann , c1999
Adobe Illustrator paths and curves / Kenneth Batelman
New York : J. Wiley , c1995
Designing 3D graphics : how to create real-time 3D models for games and virtual reality / Josh White
New York : John Wiley , c1996
Atlas of visualization. III / edited by The Visualization Society of Japan ; editors-in-chief, Yasuki Nakayama and Yoshimichi Tanida
Boca Raton, NY : CRC Press , 1997
SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision : proceedings, IMPA, Rio de Janeiro, Brazil, October 20-23, 1998 / sponsored by Instituto de FǸsica de SĜo Carlos (IFSC-USP) ... [et al.] ; edited by Luciano da Fontoura Costa and Gilberto Cd́mara
Los Alamitos, Calif. : IEEE Computer Society , c1998
VRML : bringing virtual reality to the Internet / John Vacca
Boston : AP Professional , c1996
Proceedings IEEE Symposium on Information Visualization : October 19-20, 1998, Research Triangle Park, North Carolina USA / sponsored by the IEEE Computer Society Technical Committee on Computer Graphics ; edited by Graham Wills, John Dill
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8
Birmingham : Packt , 2018